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Post by Nick G on Jan 26, 2024 8:16:17 GMT
ashera- I have reason to be cautious about potatoes in Mafia. Last time I got a message saying I’d received one in a game, I then started receiving messages from the Moderator saying I was feeling ill. (It turned out afterwards that they weren’t harmful, but it caused chaos during the game.)
- I’d forgotten about Archie’s check. That does indicate that, unless Mkkrabby was recruited after the check, or the check went wrong, Mkkrabby is Town, and you’re evil (just as you’ve said about me).
There is one thing, before it turns into an eloquent debate between Ashera and myself.
mkkrabby, I know exactly what your Cursed Red Ball does. If you are Cult, then I believe that there is a way that all three of us can win if we play it right. If not, I believe that at least one of the three of us, probably 2 of us, will lose.
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Post by ashera on Jan 26, 2024 13:10:05 GMT
This is also a long shot, but if we abstained today, it’s possible the last piece of exodia will appear (unless someone nabbed it in a night). I’m guessing owning all 5 is an Insta-win condition, so if Leo got the last piece at the same time as someone was voted out, he could win there
Though that is very RNG reliant and has many ways of going wrong, so I’m not actually recommending it
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Post by mkkrabby on Jan 26, 2024 20:11:41 GMT
Vote: Leo
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Post by ashera on Jan 26, 2024 20:15:38 GMT
Vote: Leo
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Post by Lucifer on Jan 26, 2024 20:16:50 GMT
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Post by Lucifer on Jan 26, 2024 20:21:10 GMT
Town Insomniac
Starts with 20 less money. Passive: You may take an extra Action each Action phase.
Items:
All Expenses Paid Trip to the Luxurious Beaches of Flargulon 5
Re-Cyclotron
Tiny Rubber Mallet
Industrial-Strength Painkillers
GreedyGuts Brand Money Printer (Cursed)
Scrap
Super Extendo Arms
Little Red Ball-Like-Thing (Cursed)
Eau de Ethanol, by Chanel
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Post by Lucifer on Jan 26, 2024 20:22:29 GMT
The Cult has won! Through the power of the Little Red Ball Like Thing, mkkrabby has also won.
Your victors are:
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Post by Lucifer on Jan 26, 2024 20:24:24 GMT
That last day was a bit weird. There was one town, one cultist, and one jester, which seems like an immediate cult/jester win, but the jester had been given an item that prevented him from dying until it was traded away. Meanwhile, the last townie spent a whopping 200 money on a day vig shot, so there was a very real chance that the last cultist could have been shot before they coordinated the jester win.
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Post by Lucifer on Jan 26, 2024 20:26:46 GMT
The order of the items was completely random, but I possibly should have curated it more. Tom buying one of the most game warping items, a cursed book that makes you start a cult, on literally the very first night made the game very hard for town. Then again, if that hadn't have happened, the game would have just ended immediately when the entire syndicate team got wiped out on day 1. So if you're town, I think you can consider this a psuedo victory, you did very well in spite of things ending up quite stacked against you.
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Post by Lucifer on Jan 26, 2024 20:33:02 GMT
Some of the items probably should have been significantly altered once I knew the player count. A lot of items helped protect against night kills, but due to there only being 8 players, I was planning to limit the Syndicate to only one night kill across the whole game. Also, I think I made a mental note to myself to reevaluate the number on the robo fence but never got around to it. 50 money per item was bonkers strong, nothing else in the game came close to making that much bank. I also probably could have worded things more clearly in the item descriptions. People misinterpreted how their items would work quite a lot. It probably would have been helpful to clarify which roles items were designed to emulate, such as the mallet being a governor shot, the one dollar note creating a pair of masons and the clown nose turning Leo into a jester at the end.
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Post by Lucifer on Jan 26, 2024 20:34:43 GMT
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Post by Nick G on Jan 26, 2024 20:53:57 GMT
- Well, drat…
- Well played, Cult!
- I was only waiting for Mkkrabby to post before I shot someone (almost certainly Ashera, as I assumed Mkkrabby was probably Town and still had the FleshClone) but unfortunately they threw in with the Cult without warning.
On items:- I think some items were clearer than others. As an example, the Solar-Powered Death Ray seemed heavily likely to be a day vigilante shot, whereas the BigMother Nanny Cam sounded like it might grant a Watcher action rather than protection.
- The Robo-Fence did get out of control with the amount of money that could be stockpiled, but it takes some resources to get it going and it costs a night action (when most people only have 1 night action). I ended up using it to fish for passive and/or powerful items, or to get hold of items I couldn’t risk being in the hands of someone else (like the Death Ray).
- I like the Cursed items as a concept, but two Town players picking up items that forced them to get themselves killed did significantly swing the game (and I think it would have been just as harsh if evil factions had picked up those items).
Did Archie use the Masks’ Comedy ability (minus 1 vote total against a player) on Tom on the penultimate day? We only had 5 players alive, but the hammer was the 4th vote.
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